SECONDARY FACTIONS: Farsight Enclaves Cu ajutorul acestui set, iti vei pune la punct o baza stabila armatei tale, continand o multitudine de miniaturi de variate marimi si cu o varietate de abilitati. Their defensive profile isn’t as good – they’re only T6 with W10, a 3+ armour and no invulnerable – but they are -1 to hit from more than 6″ away, and can be followed around by Stealth Drones to be -2 to hit (though of course any thinking opponent will just shoot the drones first). The Tau are by no means the most popular army in Warhammer 40k. A more “all-in” unit loaded up with cyclic ion blasters or missile pods, ATSes with a few models specced for defence. 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] At her peak Shadowsun was potentially in competition for one of the very best units in the game, but she’s come down in power a bit (while still being good) thanks to an updated datasheet and a shift in the metagame away from Tau Sept. Shadowsun rocks in at 127 points with mandatory accompanying drones and an absurdly lengthy datasheet. TOTAL COMMAND POINTS: 14 (-3) As mentioned previously, there was a fashion for taking these in a Bork’an detachment so that the flamer was 14″ instead of 8″ – which makes it a lot better! On some level, if someone walks up to you picks your units up and inspects them in the nooks and crannies, he or she can take a hike. Fire Warrior Shas’ui: Markerlight, Pulse rifle . TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) HS: Broadside Battlesuits: 3x Broadsides (105), 6x Smart-Missile-System (90), 3x Heavy Rail Rifle (75), 3x Advanced Targeting System (18), 6x MV4 Shield Drone (60) [-1CP extra relic: Magna Rail Rifles] (24pl, 348pts) Assembly question. While you can replicate those effects with other abilities, having a unit that can just entirely support itself and is a constant nagging threat to your opponent is strong. Ethereals are cheap HQ options that can help you fill out Battalion Detachments without eating up a COMMANDER keyword slot. These get a boost with the advent of Hardened Warheads which boosts up their seeker missile alpha strike potential and Gifted Pilots, which also helps. His Vanguard ability allows him to move up to 7″ after Deployment at the start of the first battle round as long as he isn’t within 9″ of an enemy model, helping quickly reposition him at the start of the game. You only get four, but that should be more than enough to do some real damage. The big change to Brian’s list from older Tau lists is a heavier reliance on drones. Luckily, TGG came with an answer – Prototype Weapons System. The Enclaves now get four traits to choose from. To this end, I would agree. TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) Browse our online store today! DX6 ‘Remora’ Stealth Drone w/ 2x Seeker missile: 2x Long-barelled burst cannon, 2x Seeker missile DX6 Remora Stealth Drone Squadron [3 PL, 64pts] Outrider Detachment, Tau Empire: Farsight Enclaves [8pl, 422pts] +1CP The second option generally involves taking five models armed with two of your chosen gun (either missile pod or CIB) and an ATS to boost the gun and keep the cost down, then (as suggested by Richard Siegler in his review of the book) one model dedicated to defence, taking the Iridium suit upgrade (2+ save), an airbursting frag projector with the Reactive Countermeasures prototype system (ignore AP-1 and -2) and a shield generator. Sky Rays have shown up from time to time as a neat alternative list. 4x Fire Warrior w/ Pulse Rifle Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . The Start Collecting box that gets our vote for “the next one to be discontinued,” there’s not a ton this particular box has to offer. Take one with a couple of shield drones (or a marker drone) and consider the Hover Drone to give it a little more movement flexibility if it has to follow more mobile suits around or get its aura somewhere quick. Psychic Awakening has made them even better and added some variety, with the new tools from The Greater Good (TGG) unlocking some new builds. This starter set box review comes from the 40k side. Farsight Enclave detachments can instead take two COMMANDERs per detachment. One of the biggest challenges with this list post-Marines is that it’s going to struggle against Imperial Fists, who can very quickly knock out its tanks from 30″ away.Devin Swan's Sword and Brush List - Click to Expand ++ Battalion Detachment +5CP (T’au Empire) [10 PL, 198pts] ++ HQ: Cadre Fireblade [2 PL, 42pts]: Markerlight HQ: Cadre Fireblade [2 PL, 42pts]: MarkerlightTroops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . Battalion Detachment, Tau Empire: Farsight Enclaves [53pl, 807pts] +5CP Credit: Jack Hunter. Change ), You are commenting using your Facebook account. For only 20 points, you get a BS3+ Sniper who can deep strike onto the battlefield more than 9″ away from an enemy unit, gets +2 to his save in cover, and once per game can activate a booby trap for the chance to do D3 mortal wounds (or D6 if you roll a 6 and the unit has 10+ models) to a unit. Not the least of which is because of their bang for your buck factor. . 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] HQ: Commander in Enforcer Battlesuit (76), Advanced Targeting System (6), 3x Cyclic Ion Blaster (54), 2x MV4 Shield Drone (20) (8pl, 156pts) A unit that does so cannot fire overwatch again in this turn. Fire Warrior Shas’ui: Markerlight, Pulse rifle . It might be a good idea when painting to give him something distinctive color wise or iconography wise, to make sure you know who he is. The missile pods are a little more sedate, being only S7 AP-2 and d3 damage, but you get four times as many shots from them. 4x Fire Warrior w/ Pulse Rifle, ++ Spearhead Detachment +1CP (T’au Empire) [67 PL, 1,302pts] ++ HQ: Longstrike [10 PL, 212pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile, HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile, HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile, ++ Spearhead Detachment +1CP (T’au Empire) [28 PL, 500pts] ++ HQ: Cadre Fireblade [2 PL, 42pts]: Markerlight, Elites: Dahyak Grekh [2 PL, 20pts] Eat up a commander keyword slot alone get to decide how they look their! 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